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I've been to Gamescom six times - here's what excited me this year
The BBC's Laura Cress gets a first look at the biggest games in Cologne from Witcher 3 to Alien: Isolation 2.
Published 29 Aug, 23:02 · Pearl Hundred newsroom

Gamescom, recognized as the world's premier in-person gaming convention, once again delivered on its promise this year, showcasing significant titles ranging from a new expansion for The Witcher 3 to the upcoming Alien: Isolation 2.
In the previous year, more than 350,000 individuals gathered at the Koelnmesse exhibition center in Cologne, Germany, eager to experience and interact with the most anticipated video games.
It is anticipated that the attendance figures for this year surpassed those of the previous year, with major publishers like Xbox and Sega presenting games to the public alongside smaller independent studios, some comprising only one or two developers.
This marks my sixth attendance at Gamescom, an event that consistently ignites my enthusiasm for the gaming sector. Here are some of the noteworthy highlights I experienced this past week.
When CD Projekt Red announced the development of a new expansion for their critically acclaimed action-RPG, The Witcher 3, the news came as a surprise.
Nevertheless, during the Opening Night Live presentation on Tuesday, it was evident from the audience's reaction that the earlier game still holds considerable affection. Cheers and gasps of delight erupted when the development team revealed a complimentary upgrade for the original title.
Regarding the expansion, titled Songs of the Past, it will feature the gravelly-voiced protagonist Geralt on a journey to uncover more about the history of his close companion, Dandelion.
Doug Cockle, the voice actor behind Geralt, conveyed to me that revisiting his role as The Witcher felt like an "exhilarating experience."
He expressed deep affection for the character, remarking that returning to the role felt like "slipping into a warm bath, or putting on an old pair of shoes."
Based on my observations, it's apparent that player choices will once again be central to the gameplay, offering numerous ways to respond to different characters and situations.
For those keen to thoroughly explore the new content, Jakub Rokosz, head of co-developer Fool's Theory, informed me that this expansion would be comparable in magnitude to previous additions like Blood and Wine and Hearts of Stone.
Alien: Isolation 2 serves as the eagerly awaited follow-up to the 2014 survival-horror game created by Horsham-based studio Creative Assembly.
A key element contributing to the original Alien: Isolation's chilling atmosphere was its seemingly intelligent Xenomorph, which appeared to learn from and adapt to the player's actions.
Considering I involuntarily leaped from my seat while playing the demo as I tried to evade the Alien, it's clear that Creative Assembly intends to heighten the suspense with the upcoming sequel.
This time, instead of portraying Ellen Ripley's daughter, players will assume the role of Blake, an executive within the infamous Weyland-Yutani corporation.
Beyond the confined corridors of spaceships, the sequel will also require players to evade the Alien in expansive, outdoor environments.
However, Anastasia Sopikova, the game's Project Art Director, stated that this design choice does not guarantee a constant feeling of increased security.
She explained that players might initially feel a sense of relief upon stepping outside, thinking, "Oh yeah, I'm relieved, I'm outside."
Edited by the Pearl Hundred newsroom. Reporting and photography credited to BBC News. View the original report.
